Designing Play-Based Learning in High School Curriculum
Abstract
Comparing Play-Based Learning (PBL) to conventional teaching techniques, this study looks at how PBL
affects high school students’ overall development, specifically their academic and socio-personal growth.
Experiment shows that using PBL method, test scores of intervention group students (Mean = 17.84, SD
= 1.609) increased significantly compared to controlled group students (Mean = 7.44, SD = 1.193).
Statistical analysis reveals that PBL accounts for 95% of the variance in post-test scores, with a significant
effect size (Partial η2 = 0.843), showing 84.3% of the variance is directly linked to the teaching method
used. Teachers report positive student responses, with activities like gamification (which includes quizzes,
debates, etc.) and hands-on experiments being most effective. Playful activities enhance class participation
and peer interaction, which leads to better socio-personal development. This study explores the potential
of PBL to enhance academic results and promote holistic development, despite the difficulties often posed
by resource limitations and curricular rigidity. To optimize PBL’s effectiveness recommendations center
on resource allocation, professional development, and curricular flexibility. Teachers can incorporate PBL
method into specific field/subject area by designing well-structured courses & class plan using innovative
pedagogy and playful class activities with appropriate materials to use in class. This will be helpful in
examining, designing and reforming the curriculum in high school at large.
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- Class of 2025 [1]