Assessing the Trade-Off between Voluntary and Forced Interventions to Control the Emergence of Recurring Pandemics—An Evolutionary Game-Theoretic Modeling
Abstract
In this study, we aim to examine the dynamics of diseases by employing both
voluntary and forced control strategies backed by evolutionary game theory
(EGT). The impact of quarantine is investigated through our suggested frame-
work provided that a partial adoption of voluntary vaccination is observed at
the earlier stage. The combined and individual effect of dual preventive pro-
visions are visualized through SEIR-type epidemic model. Additionally, the
effect of coercive control policies’ efficacy on individual vaccination decision
is illustrated through the lens of EGT. We also consider the cost associated
with vaccination and quarantine. The numerical simulations shown in our
work emphasize how important it is to put quarantine rules in place to stop
the spread of infection. These restrictions imposed by the government can be
relieving, especially during times when a sizable section of the populace is re-
luctant to get vaccinated because of its ineffectiveness or excessive cost. We
also show when and under what circumstances one policy works better than
the other. How these policies’ compliance rates should be calculated is there-
fore becomes a focal point of discussion. We support this claim by producing
phase diagrams for three different evolutionary outcomes throughout our in-
vestigation and changing the two crucially important pick-up rate parameters,
one connected with the quarantine policy and the other is related to the isola-
tion policy, in various directions. We then additionally examine the efficacy
and cost associated with different policy adaption. This model effectively high-
lights the importance of dual provisional safety in understanding public health
issues by using the mean-field approximation technique, which aligns with the
well-known imitation protocol known as individual-based risk assessment dynamics.
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- 2025 [16]

